Starting Disciple Template

Level Adjustment +5 (starting characters would then be ECL 11)

+10 to all speed modes you have or gain, +30 to fly speed if you have/gain a fly speed.  (Ex)

Maximum hitpoints per hit die (Ex).

Divine Bonus +1 (Ex) (add this to your: attack rolls, saving throws, spell resistance, checks of all types, saving throw DC's you generate, initiative, armor class, CMB, CMD, and caster level)

Spell Resistance (Ex) 10 + your hitdice

Damage Reduction (Su) 5 / magic

Spell-like Abilities (Sp): command (at will), and dispel magic, sending, and tongues 1/day. Caster level equals your hit dice, save DC's are Charisma-based.

Deflection bonus (Su) to armor class equal to Charisma modifier.

Natural Armor bonus (Ex) equal to 1/4 total hitdice.

Divine Senses (Ex): your character's natural senses are 3x superior to those of average members of your character's species. This includes darkvision, scent, etc.

Divine Aura (Su): Your character has an aura of divine power around their person at all times, out to a range of 25 feet, plus 5 feet per 2 hitdice. This aura is similar to a cleric's aura, but is slightly more powerful, and can manifest one of three different effects, every round. At the start of your turn, simply choose which effect to have "on", or none, from the following-
— Dazing Presence; any creature you wish to be affected must make a Will saving throw, DC 10 + your Charisma modifier, or become dazed for 1 round, unable to take actions except to defend themselves, this is not a mind-affecting effect.

— Frightful Presence; any creature you wish to be affected must make a Will saving throw, DC 10 + your Charisma modifier, or become shaken for as long as they remain within your aura, even if you change the effects of your aura. This is a mind-affecting fear effect.

— Heroism; any friendly or allied creature you wish to affect must simply remain in your aura, and in so doing, gains a +2 morale bonus to all attack rolls, saving throws, and ability checks, while within the heroism aura. This only affects your allies, not yourself. This is a harmless mind-affecting effect.

Attributes (Ex): +2 to each ability score, or, you may modify the bonuses as such- for each +1 higher you wish to add to an ability score, you must lower the bonus of another by -2. No ability score can gain more than a +5 bonus in this way.

1 Divine Ability (Su, Sp, or Ex): There is a large list of Divine Abilities to choose from in the Immortal's Handbook: Ascension. You must meet all the pre-requisites to take one. Some of these will not be available even if you do meet the prerequisites, because your character is still mortal.

1 Portfolio (Su, Sp, or Ex): There is a large list of Portfolios to choose from in the Immortal's Handbook: Ascension. You may choose one of them as long as you meet the prerequisite, or you may create a unique one for your character, based on that character's theme and written lore. Keep your choice fluffy and meaningful, for instance, Thor would definitely choose the Thunder or Sky (or even both) Portfolio. But a deity of love and peace would not choose the War portfolio. The portfolio you pick will give you access to a Domain, similar to a cleric, and you will be able to "cast" the spells in that domain as spell-like abilities as a cleric of your hitdice, each (3 + Charisma modifier + Divine Bonus, minimum Divine Bonus) times per day, with saving throw DC's being Charisma-based. This means if you have 6 hit dice, you will be able to cast the 1st, 2nd, and 3rd level spell on that Domain. Each Portfolio also has a drawback to taking it, sometimes more than one, and some are harsher than others. Portfolios are how the multiverse solidifies your character's position into it, making them important to the overall function of reality.

Quintessence: Start with 10, plus 1d20. This is the experience used to acquire more powerful divinity templates, or anti-divinity templates/classes. It is gained through destroying outsiders on their home plane, other immortals on their home plane, worship, and other means.

Starting Disciple Template

Gods and Monsters: Legends reborn! Nezkrul